About Glider Innovations
Glider Innovations, LLC is an innovation, strategy, and design firm in Massachusetts. We help organizations find and design new products, services, and processes, with methods built on how people think. Our founder's work has included new processes for Malaysia's central bank, machine learning systems for automakers and their suppliers, and new store layouts for a multinational supermarket chain. We run workshops and strategy days, teach design thinking to executives, and build AI systems, called Gliders, around an organization's own material. Every project is led by our founder, and clients work with him directly from the first conversation.
Our founder
James Intriligator is the Founder and Principal of Glider Innovations. He trained in perception and cognition at Harvard (PhD), led innovation groups at venture and technology firms, and spent fifteen years at Bangor University in Wales, where he became Professor of Innovation and Consumer Psychology. He is now Professor of the Practice and Director of Strategic Innovation at Tufts University. He has consulted for companies including Unilever, Mars, Cadbury, and Aldi, and has published more than sixty papers across perception, neuroscience, human factors, consumer psychology, and space physics. He was named a UK National Teaching Fellow in 2014, the country's highest award for teaching in higher education, and holds six U.S. patents, among them one on self-synchronizing animations (6,163,323) and a family on space weather prediction, with more in preparation.
Dr. Intriligator's university title is given for biographical identification. This work is independent of Tufts University: it is not the opinion of, and is not sponsored or endorsed by, Tufts.
Collaborators
Bryan Reynolds, playwright and theorist, with whom James developed transversal theory from 1998.
David Pearl, co-developer of Persona Multiplication and co-author of the Polymorphic Combinatorial Frameworks paper.
Ben D. Sawyer, human factors researcher, with whom James is writing on human factors and the evaluation of AI.
Studio work
James has made art for most of his working life, mostly light and animation for music and theater. The same habit of crossing fields runs through the firm's work.